Steam validating game files stuck


12-May-2020 13:50

When any update is released, Steam analyzes the update and calculates how it can make the files out of chunks which are already saved in its database.If it is something entirely now, it divides them into new chunks.What happens is that it checks the games has all the proper files (sometimes if you want to mess with maps and stuff might accidentally delete some stuff so it adds all the right files!) This happened when I was trying to make Portal 2 and Stanley pabs together and I deleted some files accidentally.It would make 20MB downloadable files and 10220 MB of copying.Therefore, you spend a lot of time waiting for these copies to happen; you are bound by the copying speed.Stack Exchange network consists of 175 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers.Visit Stack Exchange I realize that many times when there is an issue with a game on Steam, it can be solved with "Verify Integrity of Game Cache". I tried running Darksiders and it gave me an error of "Missing Executable", so I figured the verify would easily catch that and install the missing files.

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I'm curious as to what exactly the verify option does.

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It calculates which files it needs to download, copy over or replace.

So what does all this have to do with the low download speed? Their total size is a gigabyte each and in them, you have to change 2MB of files.Now, when Steam gets to know that there is an update available for any of your games, it compares the new manifest against that which is already present on your computer.



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